Animal BenchmarkBETATHE ANIMAL KINGDOM CHALLENGE
PLAY BY SKILL

Problem-solving games with visible consequences

Plan a route, connect a mechanism, choose the next tool.

What you will do

These puzzles keep the useful information on screen. The challenge is to understand what a move changes: a pipe connects two openings, a bend changes the wire’s reach, a tool unlocks another tool and a maze step spends part of a limited budget.

Choose a crow puzzle for apparatus and tool chains, the dog detour for a maze or a bumblebee task for strings, balls and demonstrated actions. Inspect the goal and constraints before your first action. Fast clicking helps less than a workable plan.

Games you can play

New Caledonian crow

Trap tube

Turn a safe route around the open traps.

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New Caledonian crow

Shape the hook

Shape a tool that reaches the ring.

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New Caledonian crow

Tool relay

Push, pull, press: plan your way to the food.

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Dog

The direct route is blocked

The goal is visible. Find the detour.

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Bumblebee

The right string

Trace a connection through crossings.

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Bumblebee

Roll to the goal

Which movable ball can get there in time?

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Bumblebee

Watch and learn

Unlock, then open. Remember the actions.

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What to watch for

Before you play

Where should I start?

Open one task and read its goal and example before starting. Training lets you choose the task profile and tempo.

How many rounds are there?

Each task has five rounds. Training allows one wrong round; one-life challenges require all five to be correct.

Are my results saved?

Progress and records stay locally in this browser. There is no player account. Clearing this website’s browser data also removes the stored progress.

The idea behind the games

These are original game tasks, partly inspired by animal cognition research. The research notes link to the original papers and explain how our game ideas relate to them. Read the research notes.

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